In the 4th Semester in our Game Design Bachelor we made two games in a time period of 4 weeks. We were a great and motivated team of 5 girls. We all wanted to make a cute and cozy game, which we did, and we are very proud of our baby.
We made this game one year ago. The whole game production took place in two weeks. It was a wonderful time and great and harmonious team work. Pretty early we agreed on the setting, which is a japanese onsen and he little interactable monsters/ demons. The gameplay ideas came naturally with it.
I was responsible for programming in C# (Unity), 3D hard-surface modelling, the texturing of the game assets, light and level design and layout. Luckily I wasn't alone programming the game mechanics, because I had a lot of help of a team member, who was also programming a looot. I implemented the sound (which wasn't my favorite thing to do though, but it was fine). I was also responsible for the light, but I got a lot of nice feedback from my team members.
Most of the time I was 3D modeling game assets in maya and texturing the assets in Substance Painter.