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Otter 3D Model WIP (2022)

This is my second soft surface/ 3D character modelling process. I got inspired by my girlfriend watching a lot of otter videos and got as far as that in 2 days. I want to practice modelling and texturing, so I tried to start with an easy project. I think there is a lot I can do better next time, but overall I am not too unhappy with the outcome. I think I will do the retopology again and then try to rig and animate the otter. Furthermore I will try do bake the high poly onto the low poly mesh in substance painter, and do the texture again.

Let me know what you think and I am more than happy about any feedback.

Material done in Procreate

Material done in Procreate

Material done in Procreate

Material done in Procreate

Unlit Material in Maya

Unlit Material in Maya

Unlit Material in Maya

Unlit Material in Maya

Unlit Material in Maya

Unlit Material in Maya

Proxy Mesh with Sculpted Head

Proxy Mesh with Sculpted Head

High Poly Model

High Poly Model

High Poly Model UV Map

High Poly Model UV Map

Retopology with Quad Draw tool

Retopology with Quad Draw tool

Retopology with Quad Draw tool

Retopology with Quad Draw tool

Low Poly Model

Low Poly Model

Low Poly Model Smooth Edges

Low Poly Model Smooth Edges

Low Poly Smooth Edges Close-Up

Low Poly Smooth Edges Close-Up

Low Poly Model UV Map

Low Poly Model UV Map